Fudging round 2. This time it’s creamier.

In my last article I discussed whether or not games masters should fudge rolls in their game.  In this article I want to talk about the other forms of ‘fudging’ that can occur within a game and how to deal with them.

Monster Mashing

After many sessions of adventuring players approach the fortified chamber of the dread Storm Lord Morax, General of the Northern Hordes, BBEG and antagonist to the party.

You’re expecting an epic showdown however due to a mixture of luck and skill on the players part the Storm Lord is getting his bare hide handed to him and he’s on his last legs.  You therefore decide to up the ante and give him an additional powerful spell, say a one shot of Disintegrate, on the fly.  Is this fudging and does it impact player agency?

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Fudging – delicious games master treat or hazardous game breaker?

Boy is this one a hot topic. Fortunately I have the definitive answer.

Don’t fudge in your games.

Thanks for reading. Feel free to follow me on twitter @lines_pete and let me know what you think there or in the comments. Happy gaming.

…Oh okay it’s a little bit more complicated than that.

In it’s commonly understood form fudging is the act of the games master altering a dice roll behind the scenes. In most games we’d call a player rolling one dice and pretending it’s another cheating however the games master has a unique role within D&D as a neutral arbiter of the gameworld, ergo it’s within the GM’s remit to alter a dice roll if they feel it’s appropriate

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