
Is fighting monsters in Dungeons and Dragons too dull for you? Are you sick of rolling a d20 only to see another failure? Want to get back of the real fun of the game which is exploring the woodlands for snozzberries? Roll on this table.
Roll D100 + total party level – total monster hd
Hirelings count as ½ level.
For example a party of 4 level 1 characters with 2 hirelings fighting a group of 8 HD 1 Orcs would roll d100 – 3. (5 – 8)
For each advantage the party has add +5.
Advantages include weapons that are effective against the monsters such as silver against werewolves, spells that would be effective such as sleep against a group of low level monsters or if the party significantly outnumbers the foe by at least 2-1 or have surprised the enemy.
For each disadvantage the party has -5.
Disadvantages include fighting against particular powerful monsters such as Dragons, the party being outnumbered by at least 2-1 or the party not having the tools to fight the monster such as only having mundane weapons against a ghost or if the party is surprised.
D100 Roll | Result | Consequence |
---|---|---|
Natural 1 | Total Party Kill You have failed to clear the defeat the monsters and all die horribly. | Total Party Kill No saving throws Always happens regardless of bonus. |
2-20 | A failed fight. The monsters defeats you violently. | Everyone saves against death. On a failure they die. Everyone else escapes. |
21-40 | A noble albeit failed fight A quarter of the monster party is defeated but you are forced to flee. | Everyone saves against death with a +4 bonus. On a failure they die. |
41-60 | A valiant but bloody fight . Half the monster party is defeated but you are forced to flee. | All party members take 1d8 damage x highest HD of enemy group. If this reduces a character to 0 they save against death or die. |
61-80 | A successful fight. You defeat the monsters. | Everyone takes 1d6 damage x highest hd of enemy group. If this reduces a character to 0 they save against death or die. The party gain 1 treasure hoard appropriate to the monster group. |
81-90 | A golden fight. You totally defeat the monsters. | Everyone takes 1d4 damage x highest hd of enemy group. If this reduces a character to 0 they save against death or die. The party gain 1d3 Treasure Hoards appropriate to the monster group |
95-99 | A heroic foray. The monsters are driven before you. Lamentations are had. | You totally defeat the monsters and gain 1d6 Treasure Hoards appropriate to the monster group The party is unscathed. |
100 | A DOMINATING FIGHT. You OWN these monsters. You track them down to their lair and kill EVERYONE. | Gain d6+6 Treasure Hoards equivalent to monster group. The party is unscathed. |