
Is crawling through dungeons in Dungeons and Dragons too boring for you? Roll on this chart instead to find out how well your group does. Squeeze hours of play into a handful of dice rolls so you can get back to the fun of buying items in town whilst making silly voices.
Roll D100 + total party level – dungeon level
Hirelings count as ½ level.
For example a party of 4 level 1 characters with 2 hirelings exploring the 2nd level of a dungeon would roll d100+3. (5 Total Party Level – 2 for the level of the dungeon.)
For each ‘boon’ the party has add +5.
Boons include a map to the dungeon, a guide who knows the dungeon layout, a weapon or spell particularly effective against the dungeon denizens for example a Cleric with Turn Undead in an undead infested dungeon or silver in a werewolf dungeon.
For each ‘significant’ danger on a dungeon level -5 to the roll.
Significant dangers include extra powerful monsters such as dragons, monsters the party have no tools to deal with such as a banshee when the party have only mundane items, instant death traps such as lava pits or areas particular dense with monsters such as those containing 30-300 orcs.
Additionally if it’s deemed a party does not have enough resources such as torches to clear the dungeon level they suffer a -5 penalty.
D100 Roll | Result | Consequence |
---|---|---|
Natural 1 | A dreadfully failed foray You have failed to clear the dungeon and all die horribly in its depths. | Total Party Kill No saving throws Always happens regardless of bonus. |
2-20 | A failed foray. The dungeon level defeats you violently. | Everyone saves against death. On a failure they die. Everyone else escapes. |
21-40 | A noble albeit flawed foray You clear a quarter of the dungeon level before being beaten back. 1/4 chance it repopulates per visit. | Everyone saves against death with a +4 bonus. On a failure they die. |
41-60 | A valiant but bloody foray. You half clear the dungeon level. 1/6 chance it repopulates per visit. | All party members take 1d8 damage x dungeon level. If this reduces a character to 0 they save against death or die. The party gains 1 treasure hoard appropriate to the dungeon level. |
61-80 | A successful foray. You fully clear the dungeon level. 1/10 chance it repopulates per visit. | Everyone takes 1d6 damage x dungeon level. If this reduces a character to 0 they save against death or die. The party gains 1 treasure hoard appropriate to the dungeon level. |
81-90 | A golden foray. You fully clear the dungeon level 1/12 chance it repopulates per visit. | Everyone takes 1d4 damage x dungeon level. If this reduces a character to 0 they save against death or die. The party gains 1d3+1 Treasure Hoards appropriate to the dungeon level. |
95-99 | A heroic foray. 1/20 chance it repopulates per visit. | The party fully clear the dungeon level and gain 1d6+1 Treasure Hoards. Everyone is unscathed. |
100 | A DOMINATING FORAY. You OWN this dungeon level. It will never repopulate. | The party gains 1d6+6 Treasure Hoards equivalent to dungeon level. Everyone is unscathed. |