Ambushes seem to be a ubiquitous part of RPG’s. The 5E starter module The Lost Mines of Phandelver begins with the party being ambushed by a group of goblins while ambush monsters have been a part of the game from its inception. These ranged from Invisible Stalkers to Purple Worms, there was always something crawling in the dark waiting to kill and or swallow you whole. Yet I’ve found the implementation of ambushes to be trickier than just yelling surprise, players just don’t seem to enjoy being ambushed and often feel cheated by them, while this isn’t surprising itself it does speak to a wider issue about ambushes within the game. I’m going to discuss why I think this is the case and some ways to improve ambushing in your game.