Uncommon Items
- Adamantine armor
- Alchemy jug
- Ammunition +1
- Amulet of proof against Detection and location
- Bag of holding
- Bag of tricks
- Boots of elvenkind
- Boots of striding and springing
- Boots of the winterlands
- Bracers of archery Continue reading
Uncommon Items
Magic Item Rarity Chart and Crafting Time
Rarity | Cost | Time | Min Level |
Common | 100 GP | 4 Days | 1 |
Uncommon | 500 GP | 20 Days | 3 |
Rare | 5,000 GP | 200 Days | 6 |
Very Rare | 50,000 GP | 2000 Days | 11 |
* Divide all of these component values by 4 for any consumable items such as scrolls or potions. E.G. A Common Potion of Healing will cost 25 GP of components to craft.
** Divide these time and component values by 2 when reducing an item into residuum. An uncommon item takes 10 days to reduce and produces 250gp of residuum.
***There are rumours of spellcasters who are able to craft items beyond even these levels although they would need to possess god like power.
Magic items are incredibly rare within the world. This is in part due to their difficulty in crafting and the natural tendency for those with them to horde, bury and protect them as well as the Spell Plague which destroyed huge swathes of magical items that existed in the world. Even relatively uncommon items are highly prized family heirlooms owned by only the wealthy and few and the rarest can often only be found out in the world of adventure.
The magic of the Weave is like energy, it cannot be created or destroyed simply manipulated.
Spellcasters with knowledge proficiency in Arcana can craft magic items from formulas they know. This process takes 20 days for an uncommon item (See Chart) and requires 500 GP worth of residue. Higher rarirty items cost more. Formulas will often call for a specific component item(s), if these components are provided you do not need to pay a residuum cost.